ORIGIN
Got into software during my Computer Science degree. While others leaned toward standard web and mobile paths, I got pulled into building things from scratch and figuring out how systems actually work.
GAME DEV OBSESSION
Fell in love with game development and taught myself Unity with C# through online resources. Built both single-player and multiplayer experiences and got deep into real-time systems using Photon Unity Networking.
FIRST FREELANCE WORK
Started taking on client work and building games and applications professionally. That shift from personal projects to real client expectations changed how I approach engineering.
MULTI-STACK BUILDING
Expanded beyond games into mobile and web. Built apps using Flutter and Firebase, and worked with modern web stacks like Next.js and MERN while also handling backend logic and system design.
SHIPPING PRODUCTS
Worked on multiple side projects and SaaS ideas, focusing on getting real products out instead of just experimenting. Enjoyed building systems end to end and improving how they run in production.
NOW
Still building across different areas of development, from game mechanics to SaaS products. Spending time improving DevOps and cloud skills while continuing to ship and iterate on new ideas.